Choose character, biome, material, border, cleanup, or automation prompts from the carousel.
SpriteOps Creator
Custom game assets without sheet chaos.
Build original sprite sheets, isolate useful pieces, merge concepts on a canvas, and let automation fill missing rows before export.
Counts 1, 2, and 4 call the live image endpoint and create that many new result cards.
Drag cells or outputs into the board, select two or more, then generate a merged pack item.
Missing-row sweeps scan the active sheet, write a focused prompt, and add new output to canvas.
Download PNGs, prompt briefs, memory, canvas JSON, and pack manifests from one header menu.
No project selected
Create a project to chat with SpriteOps.
Generator
Prompt once, then run targeted sprite operations.
Ready
Outputs
Live endpoint ready when OPENAI_API_KEY is configured on Vercel.
Source sheets
Pull exact cells, rows, columns, borders, and variants.
Focused cells
Drag into canvas
Assembly canvas
Arrange cells and generated assets into one pack board.
Drop sprites here
Sheet cells, generated outputs, and merged assets all stay editable on this board.
History
All generated outputs
Automation layer
Runs that scan gaps and generate targeted assets.
Memory layer
Hierarchy and reusable taste signals.
Timeline
Saved actions and project learning.
Stripe checkout
Launch plans with asset-pipeline limits.
Creator
SGD 12 / month - solo builders, history, canvas, model controls, and direct exports
Indie
Coming next - team projects, shared libraries, animation queues, and cloud asset storage
Studio
Coming next - production pipelines, review queues, cron jobs, and custom model routing